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In which level four is fleshed out; the sunlight shader sees touch-ups; the player-character's death-animation is reworked; and "hidden" objects no longer are so.
Source and More information: Unhiding the Hidden
Author: indieDB.com
![]()
In which level four is fleshed out; the sunlight shader sees touch-ups; the player-character's death-animation is reworked; and "hidden" objects no longer are so.
Source and More information: Unhiding the Hidden
Author: indieDB.com
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