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The latest news about applications and games from independent developers

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Games

Forgotten Trails: Our First Official Mod is Here!

Forgotten Trails has its FIRST MOD! 🥳 Huge respect to the user (fer1n) who released the FreeCam Mod. Now you can escape your character's body and fly through locations, exploring the game world from every angle.

Forgotten Trails: Our First Official Mod is Here!

Forgotten Trails has its FIRST MOD! 🥳 Huge respect to the user (fer1n) who released the FreeCam Mod. Now you can escape your character's body and fly through locations, exploring the game world from every angle.

Forgotten Trails: Our First Official Mod is Here!

Forgotten Trails has its FIRST MOD! 🥳 Huge respect to the user (fer1n) who released the FreeCam Mod. Now you can escape your character's body and fly through locations, exploring the game world from every angle.

Forgotten Trails: Our First Official Mod is Here!

Forgotten Trails has its FIRST MOD! 🥳 Huge respect to the user (fer1n) who released the FreeCam Mod. Now you can escape your character's body and fly through locations, exploring the game world from every angle.

How I Tamed the Celeron: Optimization Journey of Forgotten Trails

I'd like to share some of the earnings from the development of my game, Forgotten Trails. As many know, I'm developing the project on fairly low-end hardware (Intel Celeron J4125, UHD 600, 128 MB of video memory). Recently, I encountered… Continue Reading →

How I Tamed the Celeron: Optimization Journey of Forgotten Trails

I'd like to share some of the earnings from the development of my game, Forgotten Trails. As many know, I'm developing the project on fairly low-end hardware (Intel Celeron J4125, UHD 600, 128 MB of video memory). Recently, I encountered… Continue Reading →

How I Tamed the Celeron: Optimization Journey of Forgotten Trails

I'd like to share some of the earnings from the development of my game, Forgotten Trails. As many know, I'm developing the project on fairly low-end hardware (Intel Celeron J4125, UHD 600, 128 MB of video memory). Recently, I encountered… Continue Reading →

How I Tamed the Celeron: Optimization Journey of Forgotten Trails

I'd like to share some of the earnings from the development of my game, Forgotten Trails. As many know, I'm developing the project on fairly low-end hardware (Intel Celeron J4125, UHD 600, 128 MB of video memory). Recently, I encountered… Continue Reading →

Devlog – Art Progression

In this devlog we are showing how the art is coming along.

Devlog – Art Progression

In this devlog we are showing how the art is coming along.

Devlog – Art Progression

In this devlog we are showing how the art is coming along.

Take a look at our 5 Accessibility ideas.

In this post, you will read about our accessibility ideas and who we were thinking about when we made them.

Swarm Me Major Update Adds 4th Mode and Expands Into Four Playstyles

Swarm Me receives its biggest update yet, expanding into four distinct survival playstyles with the new Classic Weapons Mode featuring enemy ammo drops. Players can now switch between combat-driven survival, health-as-ammo, no-weapons trap survival and hardcore mode. The update also… Continue Reading →

Swarm Me Major Update Adds 4th Mode and Expands Into Four Playstyles

Swarm Me receives its biggest update yet, expanding into four distinct survival playstyles with the new Classic Weapons Mode featuring enemy ammo drops. Players can now switch between combat-driven survival, health-as-ammo, no-weapons trap survival and hardcore mode. The update also… Continue Reading →

Swarm Me Major Update Adds 4th Mode and Expands Into Four Playstyles

Swarm Me receives its biggest update yet, expanding into four distinct survival playstyles with the new Classic Weapons Mode featuring enemy ammo drops. Players can now switch between combat-driven survival, health-as-ammo, no-weapons trap survival and hardcore mode. The update also… Continue Reading →

The Gladio Mori Demo is back!

The Gladio Mori demo returns to both Steam and consoles with crossplay, a new map and Character Materials!

From Billboard to Certified Game Development

SG³ Games & Reviews (E-zine) The SG³ Sovereign Ledger | Volume 2, Issue 5 The Triple Threat: Star-Studded OSTs, The Nocturnal Vigil, and the Prohibition Pipeline Launch By: Randy Haltiwanger (SG³ Devs / ImDjPTrill) The Launch: Mobb City: Prohibition Pipeline… Continue Reading →

RaTrac Engine v0.0.2

RaTrac v0.0.2 is available to download. Here is resume of what's new in this version.

Devlog#5 – Arena blockout

This week we focused on improving the combat arena to create a more interesting environment for the player.

Prometheus Wept: Version 0.66 out now! Adds player drone & exploitable enemy weaknesses!

Turn Based RPG, Prometheus Wept, version 0.660 is available! New player drone, exploitable enemy weaknesses and update on the Valley Of Wrath.

Prometheus Wept: Version 0.66 out now! Adds player drone & exploitable enemy weaknesses!

Turn Based RPG, Prometheus Wept, version 0.660 is available! New player drone, exploitable enemy weaknesses and update on the Valley Of Wrath.

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