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Trust and Tension mean that choices matter - even in conversation - and leaving dead bodies lying about is unwise. A lot of play revolves around the social aspects of conversation, coercion, blackmail - and even seduction - whatever it takes for the player to progress their cause. We wanted a game system which would involve decision-making during conversation as well as during more action-oriented play. In short, a system where choices matter.
Source and More information: Trust and Tension in the Necromancer’s Tale
Author: indieDB.com
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