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The idea of wall-running on an animated character is more easily said than done. As I tried to change my code to allow for wall-running on an animated mesh, all kinds of problems arise. Among the many issues, two of them gave me a particularly hard time dealing with: to create a good enough collision approximation for an animated character; and solve the problem of relative motion between the protagonist and the whale.
Source and More information: The Making of Whale
Author: indieDB.com
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