![]()
In this post, we'd like to give you a behind-the-scenes look at how we design our monsters. Every creature in our game goes through multiple stages of exploration and iteration before we settle on a final look. To show this process in action, let's walk through the creation of one of our monsters: the Grabar.
Source and More information: Take a behind-the-scenes look at how we design our monsters
Author: indieDB.com
Recent Comments