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In this entry, I look at the difficulties of sticking with 2D when creating Side Alley’s many scenes and how that choice shaped the work process.
Source and More information: Side Alley: devlog #4
Author: indieDB.com
![]()
In this entry, I look at the difficulties of sticking with 2D when creating Side Alley’s many scenes and how that choice shaped the work process.
Source and More information: Side Alley: devlog #4
Author: indieDB.com
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