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In which the sunlight shader sees further work; parts of the prologue's perimeter are updated in response to the shader-work; the barrow's surrounding forest is updated to fit the new aesthetics; inventory items likewise see aesthetic reworking; the sky is touched-up; and the removal of old shader-code produces a tricky--but solved!--problem.
Source and More information: Shiny Things and Distant Trees
Author: indieDB.com
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