Scaling Laws 0.5.0: my own game paid me to serve almost nobody
Two numbers on the same screen said the same thing and could not both be true.

0.5.0 is what happened after I stopped trusting the numbers. I found broken capacity math, prices that rewarded the wrong strategy, subscriptions drifting into nonsense, reputation tied to a growing world, and models that could quietly bankrupt their own cluster.

So I rebuilt the definitions underneath them, added tests that play entire 14-year campaigns, and made the game show what your hardware can actually serve.

Source and More information: Scaling Laws 0.5.0: my own game paid me to serve almost nobody

Author: indieDB.com