Porting to Godot found three bugs hiding in my game for months
I moved Shadow Raid from GameMaker Studio 2 to Godot 4 expecting nothing but work. Instead the rewrite surfaced three balance bugs that had been in the build for months without ever crashing anything. Every upgrade was quietly making the game worse, the player hitbox sat on the exhaust flame, and the boss had a safe corridor straight down the middle.

Source and More information: Porting to Godot found three bugs hiding in my game for months

Author: indieDB.com