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A civilization simulation where geography and physics drive the rise and fall of empires. Population IS your only currency. No gold, no mana, no abstract resources. Workers fill buildings. Buildings produce goods. Goods feed more people. You influence rather than command through employment weights, automation, and trade policy. Built solo in C++20 with a custom Vulkan renderer. Learn to play through an 11-mission tutorial on a 163,842-tile procedurally generated planet.
Source and More information: Orbis – Tiny Grand Strategy – Pre alpha
Author: indieDB.com
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