New look, the truth about Unreal Engine, improvements
We needed to reduce the scope of the project, and to do that we reduced the resolution of the game's pixel art and chose the Pico8 color palette, which is quite limited, with only 16 colors. This allowed us to both speed up the game's art production and improve its visuals.
However, we did run into some problems with the Unreal Engine

Source and More information: New look, the truth about Unreal Engine, improvements

Author: indieDB.com