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Showing some progress with the combat system. I've set up Navmeshes, a spawning system, updated some AI codes, added animations, effects, made the recovery hop direction controlled by player, added momentum to its ending to allow a smoother escape from hordes, and improved the aerial hadoken, adding a directed double jump at the end of it for easier horde escape.
Source and More information: NeonTail ProgressPreview82 Combat Progress
Author: indieDB.com
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