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Once a second, the whole game hitched. The code was correct - it just ran for every unit in exactly the same frame.
Source and More information: My RTS stuttered at 40 units. The fix was letting every unit roll a die
Author: indieDB.com
![]()
Once a second, the whole game hitched. The code was correct - it just ran for every unit in exactly the same frame.
Source and More information: My RTS stuttered at 40 units. The fix was letting every unit roll a die
Author: indieDB.com
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