Most Games Tell You When to Be Afraid. We Don't.
There's a place in your memory that still feels wrong. Nothing happened there. You were fine. But something feels never quite right.
Most games would've warned you. A sound cue. A music shift. A flashing icon.
Lirai doesn't.
Read why — and what happens to a player when all the warnings disappear.

Source and More information: Most Games Tell You When to Be Afraid. We Don’t.

Author: indieDB.com