Money for the Honey (a look at Hive Time's finances and pay-what-you-want pricing)
In Beecember last year, I released a bee-themed management simulator called Hive Time. For this project, I was in a position to commit to pay-what-you-want pricing. Now that the game's been out for a while and its lifetime sales curve feels established, I wanted to take some time to reflect on how that's gone.

Source and More information: Money for the Honey (a look at Hive Time’s finances and pay-what-you-want pricing)

Author: indieDB.com