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Today comes the long awaited sequel to the networking series, where I talk about how we're solving most of the awful problems that accompany peer-to-peer games for Zero Sum Future. I'm also going to talk about some as-yet unsolved problems that have hypothetical solutions – that way, I can offer some insight into the thinking processes from behind the curtain.
Source and More information: Making an Engine: Networks Suck (Part 2)
Author: indieDB.com
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