Isonzo Intel #29 - Advanced Gunplay and Weapon Handling
We’ve always worked hard to make guns feel authentic in the WW1 Game Series, not just in creating accurate 3D models and using sound effects recorded to actual guns where possible, but also in how they function in-game. We wanted to take it to the next level with Isonzo. This dev diary talks about how…

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Author: indieDB.com