From Experiment to Lirai: Heir of Darkness — How It All Led Here
Before we started working on Lirai: Heir of Darkness, there was a time range of experimentation where we had no intention (or pressure) to create something "great" or polished. But we're all just learning the craft of creating. The first game we made was really only intended for us, not to be shared publicly. It was a private, fun project — something built from scratch in Unreal Engine with no expectations and a lot of exploration.

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Author: indieDB.com