Devlog #7 – Docs, Details & a Dash of Easter Jam
This week was steady with continued work on assets, documentation, and early code optimization. Programming has shifted toward implementing and testing assets at the correct scales, while the art department worked on level thumbnails and asset creation for pre-production evaluation. On the design side, work focused on refining game context and personas. To keep the creativity flowing over Easter, I joined a game jam to shake things up a bit!

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Author: indieDB.com