Devlog #3: When Roots Sprout into Gameplay Vines (and Loops!)
Previously we talked about how we created the Core in Caapora, and how we defined our Game Pillars from it. In this Devlog for Caapora - Oath of the Forest, Afonso will demonstrate how we created interesting and unique gameplay experiences based on our Game Pillars.

Source and More information: Devlog #3: When Roots Sprout into Gameplay Vines (and Loops!)

Author: indieDB.com