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Previously we talked about how we created the Core in Caapora, and how we defined our Game Pillars from it. In this Devlog for Caapora - Oath of the Forest, Afonso will demonstrate how we created interesting and unique gameplay experiences based on our Game Pillars.
Source and More information: Devlog #3: When Roots Sprout into Gameplay Vines (and Loops!)
Author: indieDB.com
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