This week started with a bit of a gut punch! Our preliminary presentation didn’t go as smoothly as I’d hoped. As the designer, it’s my job to convey the game’s vision, and I felt like… I dropped the ball. Presenting in front of my professors, one a programmer and the other an artist (both fantastic mentors), I realized I wasn’t fully communicating the game’s potential. But setbacks are just setups for comebacks, right? Time to regroup, refine, and push forward!
Source and More information: Devlog #3 – Setbacks, Sketches & Surprises
Author: indieDB.com
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