Devlog #3 - Gameplay challenges and Marketplace assets' issues for for level designing
In this article I'm going to show you how to adapt an imaginary location (based on a real one) for the game in order to make gameplay more interesting and atmospheric. Also, we're going to cover why Unreal Marketplace assets are bad for designing modular environment out of the box.

Source and More information: Devlog #3 – Gameplay challenges and Marketplace assets’ issues for for level designing

Author: indieDB.com