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Devlog #15: World Feel

Devlog #15: World Feel
CaveVox Devlog #15 introduces the first part of an April update focused on “world feel” instead of combat. The game joins Steam Medieval Fest (Apr 20–27). Major changes include a dynamic camera, expanded potion system, improved UI with status effects and damage feedback, and stronger visual atmosphere with better lighting, fog, and terrain detail. There are UI/controls fixes, engine upgrade to Godot 4.6.2, improved networking, and a new lava-stone logo.

Source and More information: Devlog #15: World Feel

Author: indieDB.com

Devlog #15: World Feel

Devlog #15: World Feel
CaveVox Devlog #15 introduces the first part of an April update focused on “world feel” instead of combat. The game joins Steam Medieval Fest (Apr 20–27). Major changes include a dynamic camera, expanded potion system, improved UI with status effects and damage feedback, and stronger visual atmosphere with better lighting, fog, and terrain detail. There are UI/controls fixes, engine upgrade to Godot 4.6.2, improved networking, and a new lava-stone logo.

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