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Devlog #13: Hotfixes

Devlog #13: Hotfixes
Mini fix update covering multiple important issues. Fixed game loading and launch errors, improved Windows stability by switching to MSVC, and added settings migration. Improved Wine/Proton networking, enhanced the F3 debug overlay with system load info and dynamic FPS colors, fixed entity death logic and damage display, prevented falling under the map, and rolled back to Godot 4.6.1 due to engine bugs. Work continues for the March update.

Source and More information: Devlog #13: Hotfixes

Author: indieDB.com

Devlog #13: Hotfixes

Devlog #13: Hotfixes
Mini fix update covering multiple important issues. Fixed game loading and launch errors, improved Windows stability by switching to MSVC, and added settings migration. Improved Wine/Proton networking, enhanced the F3 debug overlay with system load info and dynamic FPS colors, fixed entity death logic and damage display, prevented falling under the map, and rolled back to Godot 4.6.1 due to engine bugs. Work continues for the March update.

(more…)

Devlog #13: Hotfixes

Devlog #13: Hotfixes
Mini fix update covering multiple important issues. Fixed game loading and launch errors, improved Windows stability by switching to MSVC, and added settings migration. Improved Wine/Proton networking, enhanced the F3 debug overlay with system load info and dynamic FPS colors, fixed entity death logic and damage display, prevented falling under the map, and rolled back to Godot 4.6.1 due to engine bugs. Work continues for the March update.

(more…)

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