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Hello again, we are the Roma Inmortuus development team, and today we are going to put you up to speed on some of our work.
This week, the artist continues working non-stop on the animations for the game, he has been working on the Sword enemy parried animation and the first player walk animation in the game. He also created some sketches for updating the level design, so we can create the final vertical slice in order to extract most of our game mechanics.
Source and More information: Devlog 12 – Level Design Upgrades and Animations Updates
Author: indieDB.com
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