Devlog #10 – Building the Wizard’s Workshop (3D Space & Level Planning)
This week focused on 3D environment development. After clarifying the requirements for my 3D course, I aligned the project with Beneath the Questline by designing the Wizard’s Workshop. From moodboards to spatial layout, this devlog explores how academic constraints turned into a major late-game environment for the project.

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Author: indieDB.com