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This week focused on 3D environment development. After clarifying the requirements for my 3D course, I aligned the project with Beneath the Questline by designing the Wizard’s Workshop. From moodboards to spatial layout, this devlog explores how academic constraints turned into a major late-game environment for the project.
Source and More information: Devlog #10 – Building the Wizard’s Workshop (3D Space & Level Planning)
Author: indieDB.com
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