Design Pillars and Product Decisions
While designing a game, it is very easy to get lost in the set of features that might fit into the project and over the time game would turn into a feature creep project with lots of mechanics or dynamics that doesn't create any harmony together. So all game design ideas need to pass through a filter which only allow the ideas that follow the direction the game focused on. This filter is a set of rules which called as "Design Pillars"…

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