
Cybermetal is a fast, vertical sci-fi multiplayer FPS built around movement, longer duels, and full use of the Z-axis. Instead of flat corridor combat and instant deaths caused by low TTK, Cybermetal gives players jetpacks, dodges, vertical arenas, and room for real counterplay. Combat does not end when players see each other - that is when it begins.
(more…)

Cybermetal is a fast, vertical sci-fi multiplayer FPS built around movement, longer duels, and full use of the Z-axis. Instead of flat corridor combat and instant deaths caused by low TTK, Cybermetal gives players jetpacks, dodges, vertical arenas, and room for real counterplay. Combat does not end when players see each other - that is when it begins.
(more…)

Cybermetal is a fast, vertical sci-fi multiplayer FPS built around movement, longer duels, and full use of the Z-axis. Instead of flat corridor combat and instant deaths caused by low TTK, Cybermetal gives players jetpacks, dodges, vertical arenas, and room for real counterplay. Combat does not end when players see each other - that is when it begins.
(more…)

Cybermetal is a fast, vertical sci-fi multiplayer FPS built around movement, longer duels, and full use of the Z-axis. Instead of flat corridor combat and instant deaths caused by low TTK, Cybermetal gives players jetpacks, dodges, vertical arenas, and room for real counterplay. Combat does not end when players see each other - that is when it begins.
(more…)

Cybermetal is a fast, vertical sci-fi multiplayer FPS built around movement, longer duels, and full use of the Z-axis. Instead of flat corridor combat and instant deaths caused by low TTK, Cybermetal gives players jetpacks, dodges, vertical arenas, and room for real counterplay. Combat does not end when players see each other - that is when it begins.
(more…)

Cybermetal is a fast, vertical sci-fi multiplayer FPS built around movement, longer duels, and full use of the Z-axis. Instead of flat corridor combat and instant deaths caused by low TTK, Cybermetal gives players jetpacks, dodges, vertical arenas, and room for real counterplay. Combat does not end when players see each other - that is when it begins.
(more…)
This website uses cookies to improve your experience. We'll assume you're ok with this, but you can opt-out if you wish.Accept Read More Privacy & Cookies Policy
Recent Comments