Colour and Lighting and Blood
In which aesthetic changes continue, in a variety of elements; the barrow-level's surrounding forest is improved (I feel); grass is brightened and greened; the prologue-pyramid is touched-up; the player-light is dimmed a bit in the near-ground; the enemy in level four sees AI and animation work; and a post-combat blood-pool is added to level four.

Source and More information: Colour and Lighting and Blood

Author: indieDB.com