Building Smarter Mushroom Picker AI with a Finite State Machine | Devlog Ep. 3
In *Mushroom Mischief*, my AI mushroom pickers live simple, distracted lives. Using a **finite state machine**, they wander forests searching for mushrooms—until something shiny distracts them. Each state manages its own transitions, powered by Unity’s **NavMesh** for movement and a service provider for clean, modular logic. It’s a quirky blend of chaos, curiosity, and code! 🍄

Source and More information: Building Smarter Mushroom Picker AI with a Finite State Machine | Devlog Ep. 3

Author: indieDB.com