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Blinding Zones are special areas in SIGHTOFF where gameplay objects become invisible. Instead of removing vision entirely, this approach allows mechanics to be introduced gradually and enables memory-based gameplay. Players observe the layout outside the zone, then navigate and platform inside it from memory. This post shows how the system works in the current prototype and outlines the next development steps.
Source and More information: Blinding Zones: Designing Gameplay Without Vision in SIGHTOFF
Author: indieDB.com
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