This article is based on an open-source demo originally created by David Ang in XNA 3.1 I have successfully updated the demo to XNA 4.0. This is a simple example of how one could implement obstacle avoidance using steering behaviors and path navigation using A* in a tower defense like game.
Source and More information: Ai Obstacle Avoidance & A-Star Pathfinding
Author: indieDB.com
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