Added an industry production system to my simulation game on planetary scale.
This version finally introduces some early gameplay. It is now possible for the player to build industries on tiles. These industries consume and produce resources. These resources are then transported throughout the network through diffusion. Some of the industries like the "gold smith" and "foundry" require resources produced by other industries. The production chains aren't that complex, but it's a start.

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Author: indieDB.com