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Today, I'm going to share with you not only the principles I applied to my tutorial level design but also the latest feedbacks I got from the playtest sessions. The reason is twofold, firstly, I think it is a better way to assess the usefulness of my principles with actual response and outcomes; Secondly, I think it will make this article a lot more interesting to read and informative for indie devs.
Source and More information: 《Drifting》 The Making of Tutorial Level (Part 2)
Author: indieDB.com
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