Now I remember Dragon’s Lair very well, from the Amstrad version with the jumping of platforms or trying to stay on the spinning disk without being blown off, or the interactive animated version which appeared as a laserdisc in which you needed to press a specific direction at the right time to survive. Both were simply brilliant games, but what has surprised me today is Antoine Vignau with

Source and More information: Don Bluth’s Dragon’s Lair and Dragon’s Lair II available for the Apple IIgs!