I've implemented a save and load system in my game, preserving tree states across sessions, a feature not in the original engine. Upcoming enhancements include tree aging and a dynamic day-night cycle. The development checklist highlights progress in gameplay mechanics, environmental design, and art, with ongoing efforts in NPC integration and level complexity. Challenges like inventory resets remain, alongside tasks like improving art assets and balancing gameplay.
Source and More information: Lots of Updates
Author: indieDB.com
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