There are three main reasons why I decided to use FMOD when developing "Just Keep Running". In this article, I'll be going through each point in as much detail as you might find useful. I recognize that there are MULTIPLE great alternative audio solutions for games, but these are just a few of my personal thoughts and considerations that made me go with them first.
Source and More information: From DAW to Dusk: Why I Personally Used FMOD for My Game Audio
Author: indieDB.com
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