Dynamic Psuedo Water Waves
This article details my journey in implementing dynamic water effects in Game Maker Studio 1.4. It covers setting up the water object, updating displacement, drawing the surface, adding reflection effects, and fine-tuning adjustments. Despite initial glitches, I experimented with splash triggers and horizontal movement for a more fluid feel. Overall, it's a guide for fellow developers to enhance their game environments with realistic water simulation.

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Author: indieDB.com