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After a "kinda" break, we’re back at it, prepping for our pre-production presentation. This week, we're launching a community form for logo voting, showcasing our individual 2D art level slices, and sprinting to close gaps across all departments. Programming is staying strong and consistent, the art team is deep in animation crunch, and there's still plenty of work ahead—but we’re pushing forward!
Source and More information: Devlog #9 – Back to the Grind: Logos, Levels, and Last-Minute Rushes
Author: indieDB.com
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