This week was all about reworking management tasks, refining the budget, and making solid progress in both art and programming. Character animations are nearly complete, and work on level backgrounds and assets has begun. On the programming side, the Enforcer’s mechanics are in development, with a focus on making him search for the player. Budget planning went smoother than expected with great guidance, and we wrapped up some assets while finalizing concepts for buildings and trees.
Source and More information: Devlog #5 – Management, Mechanics & Milestones
Author: indieDB.com
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