Devlog 08 | Ability Spotlight: Thunderstrike
A look into one of our funnest abilities to date: ThunderStrike! It targets all enemies visible to the player. In this devlog, we dig into how visibility detection works in Unity, why our old method wasn’t good enough, and how switching to frustum planes and bounding box checks improved performance and accuracy.

Source and More information: Devlog 08 | Ability Spotlight: Thunderstrike

Author: indieDB.com