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The latest news about applications and games from independent developers

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20 years of SpellForce 2 Shadow Wars! Lets celebrate this anniversary with our 4.6 update!

This month 20 years ago, the gem of the SpellForce series “SpellForce 2 Shadow Wars” was released. One of the most beloved entries to the series that introduced new mechanics, lore and factions to the World of Eo. Now for… Continue Reading →

Creepy Scary officially launches on 21th April

Big news! On the 21st, Creepy Scary officially launches on Steam and the Epic Games Store!

Creepy Scary officially launches on 21th April

Big news! On the 21st, Creepy Scary officially launches on Steam and the Epic Games Store!

Countdown to Release: The Final 10 Days

It's the calm before the storm. A final recap on Odyssey, as well as what's coming next post-launch.

The Captain’s Bargain: Choosing Your Contract

Choose your contract, share limited resources, and decide how much risk your crew can handle. This post explains how expeditions are prepared in The Mound: Omen of Cthulhu.

The Captain’s Bargain: Choosing Your Contract

Choose your contract, share limited resources, and decide how much risk your crew can handle. This post explains how expeditions are prepared in The Mound: Omen of Cthulhu.

Directory Dungeon is part of the InterfaceX26 Showcase!

Announcing the InterfaceX26 Event, Steam Sale, and Showcase!

Directory Dungeon is part of the InterfaceX26 Showcase!

Announcing the InterfaceX26 Event, Steam Sale, and Showcase!

Directory Dungeon is part of the InterfaceX26 Showcase!

Announcing the InterfaceX26 Event, Steam Sale, and Showcase!

My First 3D Printer — First Look

Introducing My First 3D Printer — slice models, manage filament and build your 3D printing empire from the ground up.

Quixote Biker DevLog #4 – UI Prototype

Fourth Devlog - Presenting a visual aspect of the game trough a UI Prototype made on Figma!

Iron Expedition: Mech Shooter with Base Building & Army Control – devlog #1

What if you could fight in a mech, build your base, and command an army at the same time?

Take a look at our prototype and what our 17+ objects are used for.

In this post, you will be able to see some of our systems roughly implemented and working, as well as read a bit on how they were implemented.

Take a look at our prototype and what our 17+ objects are used for.

In this post, you will be able to see some of our systems roughly implemented and working, as well as read a bit on how they were implemented.

Adding Variety: New Handcrafted Food Items!

Hello everyone! I’ve been hard at work expanding the world of Forgotten Trails, and today I want to show you some of the new items I’ve added to the game. I’m focusing on creating more variety to make exploration feel… Continue Reading →

Adding Variety: New Handcrafted Food Items!

Hello everyone! I’ve been hard at work expanding the world of Forgotten Trails, and today I want to show you some of the new items I’ve added to the game. I’m focusing on creating more variety to make exploration feel… Continue Reading →

Release Date Revealed!

A date emerges from the cosmic depths. Hey everyone, The time has come! Cosmic Fear now has an official release date. You can discover it in the new trailer

Release Date Revealed!

A date emerges from the cosmic depths. Hey everyone, The time has come! Cosmic Fear now has an official release date. You can discover it in the new trailer

Lost Lures arrives on Steam!

Announcing the Steam page launch for Lost Lures, a fishing game in development by Hatfuls Creative. The Steam page is live today, and a public playtest is now open for anyone to join.

Re-designing Level 1-1 !

Visual changes! Core gameplay changes! Level layout changes!

Devlog #05 – Oops, All Environments

In today's devlog, we'll talk about more support for user translations, a bunch of new areas, an initial stats manager, some more settings work, and some improvements to the feel of our conversations.

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