Indie Apps & Games News

The latest news about applications and games from independent developers

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Epic Update! Lots of new features, 5 new games, and a debut of full arcade games!

v0.35.01 is here! 5 new games including a Metroid inspired game, an epic boss battle, new speed run mode, new insane mode, debut of full arcade games, save select slots, special gameplay events, new stage variation engine, and more!

Devlog #9 – Back to the Grind: Logos, Levels, and Last-Minute Rushes

After a "kinda" break, we’re back at it, prepping for our pre-production presentation. This week, we're launching a community form for logo voting, showcasing our individual 2D art level slices, and sprinting to close gaps across all departments. Programming is… Continue Reading →

Updating about our project

In this DevBlog we will share our design view for our project. Feel free to comment what you think about it.

Slip – a free and infinite puzzle game with no ads – just released!

Slip has just been released for iOS and Android (Desktop coming…)! Slip is a game partly inspired by the ice-sliding puzzles from older Pokémon games! No forced adverts, Infinite levels, Completely offline.

Finding Color’s free Demo just launched!

We have just launched Finding Color Part 1's free demo! Explore Tribute City, interact with NPCs, and find hidden side events!

Progress Update 1.21 – Retail Therapy

Let's take a look at the new Upgrades feature coming to Super Video Golf ⛳

Creating a visual novel for "DayOff: Moonriver incident"

Our artist draws one of the episodes of the visual novel.

New project page

Due to the fact that information about the project was not widely disseminated, as well as on the eve of the release of the early access version, on the advice of our subscribers, I decided to create this page in… Continue Reading →

Get the Supply Helicopter Flying!

A few survivors have found a supply helicopter and they can get it flying again! Once the supply helicopter is working you can buy gold and steel from your upgrade menu using cash! Also two new horrifying monsters have been… Continue Reading →

Metal Coffin Trailer Released. Looking for feedback!

Released the demo of my strategy game called Metal Coffin on steam and am looking on collecting feedback. I am looking for people willing to try the demo and give me their honest thoughts. A wish-list is always appreciated.

Survivalist: Invisible Strain has left Early Access on Steam and launched on XBox Series X|S

Survivalist: Invisible Strain has left Early Access on Steam after 5 years, and launched on XBox Series X|S!

Devlog #3 – Hazards

This article is about some of the hazards that our game will have.

DD#222 The Lucifer Within Us Finale & We Stand with India!

The 220th Week on Steam 1. As an action to support India in a recent terrorist attack, an Indian flag has been added to the game. 2, The quest line "The Lucifer Within Us" is now completed with three different… Continue Reading →

Wield the Sound: The Resonant Tones of Resonant Blade

Resonant Blade turns sound into your sharpest weapon. Match tones, unleash Triads, and strike down enemies with the power of sonic resonance.

video game can change the world

In the vast universe of video games, there are titles that go beyond mere entertainment. "Recycle Bin Battle" is one such game. Developed by OverGame Studio, this game not only offers a unique gaming experience but also engages in a… Continue Reading →

Something’s Brewing in the Abbey #160

Ale Abbey's weekly devlog: new update and behind-the-scenes news!

Upscale Studio launches Two PlayStation Worlds on April 30: Trainlax and Absurdika

Our studio delivering a one-two punch for PlayStation gamers with two radically different titles launching simultaneously: Trainlax, a meditative railway puzzle game, and Absurdika, a surreal chainsaw-wielding nightmare. One soothes, the other slices. Both demand attention.

Tower Defense Fortifies PlayStation Consoles on April 30

Upscale Studio™ launches Epic Empire: Tower Defense on PS4 and PS5, transforming living rooms into war rooms for players ready to outwit armies of goblins, ogres, and monstrous bosses. Forget cookie-cutter tower defense, this is a battle of wits, heroes,… Continue Reading →

Designing Bruce’s Room – A Glimpse into His World

A first look at Bruce’s room — the heart of our story. The environment that will set the tone for our psychological horror game, reflecting Bruce’s mental state and past.

EonVeil DevLog #7 – Game Mechanics (Pick Up)

Seventh EonVeil DevLog, finally with some programming applied to the game, the mechanic implemented today is the collection and placement of items.

Update 24.04.2025

Name change, new walker model and dynamic movement and a lot more.

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