Random labyrinths and third-person minesweeper, alien bugs, and the Bresenham's line algorithm
I've been developing games for over 30 years and like to experiment with different game mechanics. One such idea is a third-person minesweeper-like rogue game. It's based on a few simple algorithms, but applying them was sometimes tricky. I'd like to share some of my experiences with you here!

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Author: indieDB.com