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This article is a follow-up to last week's article were we presented The Sixth Sun's encounter system, which we use to create the combat scenarios in the game, showing how we set waves, spawners, population, waypoint webs and all the variables with which we can build challenges for the player. Here we will explore the main types of encounters we can create using the system we developed for The Sixth Sun.
Source and More information: The Sixth Sun: Enemy Encounter System (Part 2)
Author: indieDB.com
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