How a game was developed about a theme that is usually silenced!
How did I end up making a game about such a controversial and complex topic like suicide? Is it really that difficult? What is the connection between collecting bottles and my game? What mistakes did I make while developing and what was done right? What was my plan, what has come of it, and what should you expect in the future? Those are the sort of things that you can expect me to talk about here.

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Author: indieDB.com