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Tobias here - Programmer for Sails of War! It’s been a while! In December we shared footage of basic multiplayer online gameplay and explained the designs and goals of Sails of War. In this blog, as mentioned in the last, we’ll be primarily displaying and explaining buoyancy mechanics but also delve into what’s happened since that last blog post. A lot has changed!
Source and More information: Replicated Wave Interaction and more – DevBlog #8 – Sails of War
Author: indieDB.com
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