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It’s the 24rd of January in 2020, the day I’m writing this post-mortem, and it’s been a little more than two months since the release of my second game, called Exile Squadron. Although I was working on the game in December and January, ironing out some bugs and making a Linux version, I considered it finished in November 2019. After the Christmas break, I’m ready to continue my gamedev journey, figuring out a new project.
Source and More information: Exile Squadron – A Post Mortem
Author: indieDB.com
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