Indie Game Devlog Episode 21: Recycling Projectiles, Engine SFX, and Floating Text Boxes
I've done some more work on the Underwater Tunnel Scene, adding in sounds, UI components, and blowing up stuff with the new speeder's gun turret. I've also added some functionality into the code base that helps keep track of more changes throughout scenes and lets me generate sounds with one line of code. Thanks for watching!

Source and More information: Indie Game Devlog Episode 21: Recycling Projectiles, Engine SFX, and Floating Text Boxes

Author: indieDB.com