Skeletons, Fleeing and Pistol Cards
From the start, I've been planning to use bone animation for Absent Life, since weighted bone animations can generally look really good, even when animating a single piece sprite. All you have to do is spend time and assign bone weights to appropriate parts of your sprite.

Although it may be fine on characters with small pixels and/or slim limbs, it is not generally highly regarded on pixel art. I've been trying to integrate weighted bone animations for Absent Life's chunky pixels.

Source and More information: Skeletons, Fleeing and Pistol Cards

Author: indieDB.com